Attributes. Stats; Current section. The numbers given will be 10 points apart & the bonus per point will be average, Formula is as follows. Karkona. For scaling in Dark Souls III, see Parameter Bonus (Dark Souls III). Any weapon recommendations for someone running blindly into this game? Best two weapons for Dexterity dual wield? Weapons are a very strategic and important choice for the player in Dark Souls and Dark Souls Remastered. Cost to fortify stats raises with this value. So a sword has a damage of '110 + 15'. You roll dex. It should be in clear view on this wiki but it is not. share. Stats in Dark Souls 3 are what determines a player's health, damage, stamina, etc. At lower levels, leveling up will raise all of the player character's defenses and resistances. Ex. There are 249 weapons here (including: chimes, staves flames, crossbows, greatbows, bows, whips, twinblades, reapers, lances, halberds, pikes/spears, fists/claws, greathammers, hammers, greataxes, axes, piercing swords, katanas, curved swords, curved greatswords, ultra-greatswords, greatswords, strait swords, and daggers), good thing twinks got all those partially upgraded weapons in the dlc to abuse new players. Class selection and character stat calculator. Understanding your Weapon. Notes. iFrame is short for “invincibility frame,” which is 1/30 of a second. It takes effect in game. SHAREfactory™ https://store.playstation.com/#!/en-gb/tid=CUSA00572_00 What is interesting about this weapon(and why it is on the list) is the fact that it is literally the closest you can get to a lightsaber in the Dark Souls 2 universe. I would like to play my warrior with 2 handed weapons. Table of Contents. You swing 4-5 times in 2 seconds at around even 150 a whack and you've landed 600 dmg. Soft cap: 40 & 50 Attribute for wielding weapons requiring finesse. Dark. Lightning . Topic Archived; More topics from this board... Can someone drop me Covetous Gold/Silver serpent +3 rings Help: bazel666: 6: 12/1 2:30PM: I need help to defeat the demon prince: Alphacobra10: 1: 11/30 2:58PM: someone please ugh.... Stdhundonitis: 1: 9/26 2:07PM : Anyone able to see if the duplication glitch still works? Is it possible to raise all stats to 99? Sort by. You will see the largest gains in Fire BNS, and therefore Pyromancy damage, every two points between 20 and 40 total Int/Faith. Valentine. http://www.reddit.com/r/DarkSouls2/comments/27ia5o/fire_walking_data/. xue hua piao piao bei feng xiao xiao tian di yi pian cang mang, Just a side note. The player can Level Up by spending souls at a bonfire, which fortifies a chosen stat by 1 point. Knowing how to read Demon's Souls weapons stats, and what they mean is a crucial part of staying alive. 2 years ago. 12 comments. Now, here's where the scaling drops off hugely, so let's jump forward a bit... : 162 Fire BNS; 1.12 average Fire BNS per point; 0.38 Fire BNS per point when compared to all previous sets. All others improves stats a little bit, i have full moon sickle if you still want one. Also slightly boosts casting speed. Before growing accustomed to Dark Souls damage mechanics, one might think that faster weapons are way, way better than slower ones – because the lower recovery time gives you more time to avoid damage coming your way (even in circumstances where the difference is only fairly small – e.g. DARK SOULS™ II. If you mod saves, try infusing chimes and staves with poison in the save editor. Scaling of Fire BNS with Int/Faith: Your Fire BNS only goes up with every 2 points total between Int and Faith. Players may equip up to 3 in the slots for each hand. 2. Les statistiques de bases sont déterminée en fonction de la classe choisie. So, infusing your weapon or chime with … However, it will also gain very high scaling with whatever the player's lowest-leveled stat is. Search this site. The player is encouraged to discover and learn the playstyle of weapon that suits their style of play and preference, with subtle parameters affecting the weapon's performance in combat. Weapons in Dark Souls 2 are a strategic and important choice for the player. Stats and Attributes in Dark Souls 2 are covered on this page. This hefty point investment is not without reward as your Dark modifier will rise quickly, and hexes are extremely powerful spells. What does the '+15' mean ? For other uses, see Stats (disambiguation). The soft cap is where you will start seeing diminishing returns (less benefit) and is set at 40 for most stats. Once you've spent enough stat points to cover a weapon's use requirement you should be able to effectively use that weapon. ". Weapon scaling is a gameplay mechanic in Dark Souls and Dark Souls Remastered. This is accurate level 12 and up This is accurate level 12 and up 1 Character stats 1.1 Base stats 1.2 Derived stats 1.3 Defense stats 2 Item stats 2.1 Performance 2.2 Parameter Bonus Base stats are determined by which class is chosen at the beginning of a game. Most weapons in the game present an Attack Rating, plus a "bonus" for specific Stats that the player can level up to improve said bonus. Dark Souls II Wiki » Stats Fold Unfold. So, question. Boosts magic, fire and dark attack and defence. Attributes like Strength and Dexterity are represented by numerical values and determine what armors and weapons can be equipped, while attributes like Faith and Intelligence govern what spells can be attuned (excluding Pyromancies). This needs to be placed up front on this wiki. BlazeRomulus. You can also find the effects on the individual pages, but this list is for easy access. Last edited by Andrius227; Apr 15, 2016 @ 2:02am < > Showing 1-5 of 5 comments . A +10 fire weapon will do nearly as much damage as a Chaos weapon at +5 and 10 humanities. This page needs to get updated, there is lots of misleading information here (for example about half of info about vitality stat), There item top screen the look like flower that cross out the flower color is gray and the line is red, Thank you so much for this. Chacune de ces statistiques, quand elles sont augmentées, influent sur d'autre statistiques secondaires utiles en combat. Some players choose weapons for their cosmetic appearance, but in most cases it is advisable to refer to the scaling and upgrading path of weapons to determine if the output is beneficial to the character in pve, pvp or both. For my first I have the red iron twinblade and at +10 it has 340 base damage. DARK SOULS™ III. Reduce and/or prevent stagger when hit by enemy attacks, Reduced to a third of your total Poise if you aren't in an animation, Scales with the lower stat of Endurance and Adaptability, Starts at 0 and is increased by 0.3 per level until level 30, total 9 poise, Level 31 to 50 you gain 0.2 poise per level, total 13 poise at level 50, Level 51-99 you gain 0.1 poise per level for a total 18 poise at 99 Endurance and 99 Adaptability. Weapons show players several categories of information: Attack Values (also considered as base damage or AR), Parameter Bonuses, Damage Reduction (%) … Or so. Dark Souls Equipment Stats Explained WEAPON EQUIP DETAIL PAGE. Your early hours of Dark Souls 2 are a critical time, when you first come to terms with the abundant challenges of the kingdom of Drangleic. If you buy something we may get a small commission at no extra cost to you. If you would like to learn more about each weapon, visit their page, or check out the combat page for specific explanations on how to master the game. I can't seem to find any online sources that actually help < > Showing 1-11 of 11 comments . The source for the updated values can be found . Weapons in Dark Souls 3 are listed on this page. Increases the damage you do with dexterity scaling weapons. The average might be slightly higher or lower with a larger sample size. Wielding a weapon without meeting the required dexterity will make it bounce off enemies. Unique weapons often start off with a little more. These are especially useful for low soul memory builds. … 2-handing a weapon will give a 50% boost to strength, so only 2/3 of the strength is required. Demon Souls had enough diversity and strategy to keep the game fresh. Linblum (Banned) Apr 15, 2016 @ 2… Weapon classes do not necessarily share the same skills so check each individual weapon page to see its specific skill. The player will be encouraged to discover and deeply learn a weapon that suits their style of play and preference, with subtle parameters affecting the weapon's performance in combat. hide. Dark Souls 2: Based on the above messages, it works like in Dark Souls, but only when you are actually launching an attack, and no other point. You should consider the moveset, range, speed and special effects, for example. Red means the scaling is worse and white means the scaling is equal. Click the table header to sort. ( no broken straight sword since this is my first time ). (FTH+INT)/2. Contributions to Fextralife Wikis are licensed under a. This premise allowed players to compete against each other in an un-controlled environment. Linblum (Banned) Apr 15, 2016 @ 2:03am 110 is the base weapon damage, +15 is the scaling you recieve from Strength + Dexterity or Faith/Intelligence ect. The soul cost to level up increases every time a player gains a Soul Level, From level 0 to 20, Vigor raises max HP by 30 points per attribute point, From level 21 to 50, Vigor raises max HP by 20 points per attribute point, From level 51 to 99, Vigor raises max HP by 5 points per attribute point, From level 0 to 20, any stat besides Vigor raises max HP by 2 points per attribute point, From level 21 to 50, any stat besides Vigor raises max HP by 1 point per attribute point, From level 51 to 99, any stat besides Vigor raises max HP by 0 points per attribute point, At 0 Endurance players have 80 max stamina, From level 0 to 20 Endurance raises max stamina by 2 points per attribute point, From level 21 to 98 Endurance raises max stamina by 1 point per attribute point, Level 99 Endurance raises max stamina by 2 points, Determines how much equipment you can wear without penalties. The weapons are sorted by total lightning damage. The PvP was restricted to within a certain level range in order to maintain balance. Got tired of remastered played it so damn much, does anyone have all the weapons on one profile, The retainers’ staff is missing from this list; it is dropped from the mages in the Ivory Crown DLC (Confirmed on NG+). Anybody know a low requirement no scailing weapon for a lvl 1 run im doing? I always recommend looking at the weapon scaling before deciding on what you’re going to commit to as your “primary weapon”. Players may equip up to 3 in the slots for each hand. The amount of souls needed to level up can be modeled by the equation: y = 0.02x^3 + 3.06x^2 + 105.6x - 895 with x being the level and y being the amount of souls. Performance. Also boosts poison bonus and poise. If your equipment load is over 70%, you will "fat roll"; if your equipment load is over 100%, you can't run, backstep, or roll. Every equippable weapon in the game has attributes that must be reached to wield and that their damage can scale up with. Dark Souls 2 stats. Boosts poison and bleed attack bonus and physical defence. I have noticed, however, that even among weapons with the same scaling rating, the amount by which you receive a bonus due to scaling varies, even within the same weapon. Items with special effects in Dark Souls 3 are listed on this page. To power stance two weapons you must have 1.5 times the strength requirement of the weapon with the highest strength requirement. Value indicating overall stats. When developing a build, the player should try to find the weapon that mixes the right amount of damage, bonuses and moveset, alongside stamina consumption and Skills. Attributes. Level 838 is the highest attainable Soul Level, with all stats leveled to 99 and maximum Health at 2505. Pyromancy damage gains are calculated entirely by Fire BNS in relation to your Flame scaling regardless of the spell's base damage. Every weapon scale differently and with different stats. For example, the Large Club requires 26 Strength to wield one-handed and has “A” rank scaling in Strength, meaning that it has the second best damage multiplier (“S” being the highest) for that single attribute. Cheers. Strength 1. ), Scales with both Dexterity and Adaptability in a similar manner to Fire Bonus's scaling with both Intelligence and Faith, Dexterity gives a larger bonus than Adaptability which makes it hard to map out the Poison Bonus (please someone make a 99 times 99 matrix with the Poison Bonus), Start at 50 with 0 Dexterity and Adaptability, Is easy to raise to around 140, after which the Poison Bonus requires huge attribute investments for little gain, Determines how much extra bleed damage you deal with bleed weapons, Scales with Dexterity and Faith in the exact same way as Poison Bonus scales with Dexterity and Adaptability, Reduce the damage taken from physical attacks by around 1 per 12 points of armor to respective damage type (tested in PvP using exact data), but will never reduce the attacks to zero, Increase both the base physical defence and physical defence bonus on armor, Scales with the total of Endurance, Vitality, Strength and Dexterity, Increases every 4th level initially, is most effective between level 84 and 160 and gives very little return after 200 levels, Total 20 points give 67 physical defence (lowest possible), Total 24 points give a +3 increase for 70 total physical armor, Total 28 points give a +2 increase for 72 total physical armor, Total 32 points give a +3 increase for 75 total physical armor, Total 36 points give a +2 increase for 77 total physical armor, Total 40 points give a +3 increase for 80 total physical armor, Total 44 points give a +1 increase for 81 total physical armor, Total 48 points give a +1 increase for 82 total physical armor, Total 52 points give a +1 increase for 83 total physical armor, Total 56 points give a +1 increase for 84 total physical armor, Total 60 points give a +1 increase for 85 total physical armor, Total 64 points give a +1 increase for 86 total physical armor, Total 68 points give a +1 increase for 87 total physical armor, Total 72 points give a +2 increase for 89 total physical armor, Total 76 points give a +1 increase for 90 total physical armor, Total 80 points give a +1 increase for 91 total physical armor, Total 84 points give a +2 increase for 93 total physical armor, Total 88 points give a +2 increase for 95 total physical armor, Total 92 points give a +2 increase for 97 total physical armor, Total 96 points give a +2 increase for 99 total physical armor, Total 100 points give a +3 increase for 102 total physical armor, Total 104 points give a +2 increase for 104 total physical armor, Total 108 points give a +2 increase for 106 total physical armor, Total 112 points give a +2 increase for 108 total physical armor, Total 116 points give a +2 increase for 110 total physical armor, Total 120 points give a +3 increase for 113 total physical armor, Total 124 points give a +2 increase for 115 total physical armor, Total 128 points give a +2 increase for 118 total physical armor, Total 132 points give a +3 increase for 121 total physical armor, Total 136 points give a +3 increase for 124 total physical armor, Total 140 points give a +3 increase for 127 total physical armor, Total 144 points give a +3 increase for 130 total physical armor, Total 148 points give a +3 increase for 133 total physical armor, Total 152 points give a +3 increase for 136 total physical armor, Total 156 points give a +3 increase for 139 total physical armor, Total 160 points give a +3 increase for 142 total physical armor, Total 164 points give a +1 increase for 143 total physical armor, Total 168 points give a +2 increase for 145 total physical armor, Total 172 points give a +2 increase for 147 total physical armor, Total 176 points give a +2 increase for 149 total physical armor, Total 180 points give a +2 increase for 151 total physical armor, Total 184 points give a +1 increase for 152 total physical armor, Total 188 points give a +2 increase for 154 total physical armor, Total 192 points give a +2 increase for 156 total physical armor, Total 196 points give a +2 increase for 158 total physical armor, Total 200 points give a +2 increase for 160 total physical armor, Total 204 points give a +0 increase for 160 total physical armor, Total 208 points give a +0 increase for 160 total physical armor, Total 212 points give a +1 increase for 161 total physical armor, Total 216 points give a +0 increase for 161 total physical armor, Total 220 points give a +0 increase for 161 total physical armor, Reduces magic damage taken by 0.11% per Magic Defence, 900 total Magic Defence makes you immune to magic, Start with 0 and gain 6 Magic Defence per Intelligence between level 1 and 10, total 60 Magic defence at 10 Intelligence, Between 11 and 20 Intelligence you gain 8 Magic Defence per level, total 140 Magic Defence at 20 Intelligence, Between 21 and 60 Intelligence you gain one Magic Defence per level, total 180 Magic Defence at 60 Intelligence, Between 61 and 99 Intelligence you gain one Magic Defence every other levelfor a total of of 200 Magic Defence at 99 intelligence, Reduces fire damage taken by 0.11% per Fire Defence, 900 total Fire Defence makes you immune to fire, Scales with Faith and Intelligence at the same rate, Start with 0 and gain 6 Fire Defence every other Faith and/or Intelligence between level 1 and 20, total 60 Fire Defence at 20 Faith and/or Intelligence, Between 21 and 40 Faith and/or Intelligence you gain 8 Fire Defence every other level, total 140 Fire Defence at 40 Faith and/or Intelligence, Between 41 and 120 Faith and/or Intelligence you gain one Fire Defence every other level, total 180 Fire Defence at 120 Faith and/or Intelligence, Between 121 and 198 Faith and/or Intelligence you gain one Fire Defence every fourth point for a total of of 200 Fire Defence at 99 Faith and 99 Intelligence, Reduces lightning damage taken by 0.11% per Lightning Defence, 900 total Lightning Defence makes you immune to lightning, Start with 0 and gain 6 Lightning Defence per Faith between level 1 and 10, total 60 Lightning Defence at 10 Faith, Between 11 and 20 Faith you gain 8 Lightning Defence per level, total 140 Lightning Defence at 20 Faith, Between 21 and 60 Faith you gain one Lightning Defence per level, total 180 Lightning Defence at 60 Faith, Between 61 and 99 Faith you gain one Lightning Defence every other level for a total of of 200 Lightning Defence at 99 Faith, Reduces dark damage taken by 0.11% per Dark Defence, 900 total Dark Defence makes you immune to dark, Scales with the lower stat of Intelligence and Faith (referred to as "Dark" below), Start with 0 and gain 6 Dark Defence per Dark between level 1 and 10, total 60 Dark Defence at 10 Dark, Between 11 and 20 Dark you gain 8 Dark Defence per level, total 140 Dark Defence at 20 Dark, Between 21 and 60 Dark you gain one Dark Defence per level, total 180 Dark Defence at 60 Dark, Between 61 and 99 Dark you gain one Dark Defence every other level for a total of of 200 Dark Defence at 99 Faith and 99 Intelligence, Reduce poison build up (need information on how), Immunity is reached at 1000 Poison Resistance, so doubling your resistance also doubles the amount of buildup needed to inflict Poison, Every fourth Vitality will increase Poison Resistance one tick, three out of four Adaptability will increase Poison Resistance one tick, Start with 0 Poison Resistance and gain 6 Poison Resistance per tick between 1 and 10 ticks, total 60 Poison Resistance at 10 tricks, Between 11 and 20 ticks you gain 8 Poison Resistance per tick, total 140 Poison Resistance at 20 ticks, Between 21 and 60 ticks you gain one Poison Resistance per tick, total 180 Poison Resistance at 60 ticks, Between 61 and 99 ticks you gain one Poison Resistance every other tick for a total of of 200 Poison Resistance at 99 Vitality and 99 Adaptability, Reduce bleed build up (need information on how), Immunity is reached at 1000 Bleed Resistance, so doubling your resistance also doubles the amount of buildup needed to inflict Bleed, Every fourth Faith point will increase Bleed Resistance by one tick, three out of four Adaptability points will increase Bleed Resistance by one tick, Start with 0 Bleed Resistance and gain 6 Bleed Resistance per tick between 1 and 10 ticks, total 60 Bleed Resistance at 10 tricks, Between 11 and 20 ticks you gain 8 Bleed Resistance per tick, total 140 Bleed Resistance at 20 ticks, Between 21 and 60 ticks you gain one Bleed Resistance per tick, total 180 Bleed Resistance at 60 ticks, Between 61 and 99 ticks you gain one Bleed Resistance every other tick for a total of of 200 Bleed Resistance at 99 Faith and 99 Adaptability, Reduce Petrify build up (need information on how), Immunity is reached at 1000 resistance, so doubling your resistance also doubles the amount of buildup needed to inflict Petrification, Every fourth Vigor will increase Petrify Resistance one tick, three out of four Adaptability will increase Petrify Resistance one tick, Start with 0 Petrify Resistance and gain 6 Petrify Resistance per tick between 1 and 10 ticks, total 60 Petrify Resistance at 10 tricks, Between 11 and 20 ticks you gain 8 Petrify Resistance per tick, total 140 Petrify Resistance at 20 ticks, Between 21 and 60 ticks you gain one Petrify Resistance per tick, total 180 Petrify Resistance at 60 ticks, Between 61 and 99 ticks you gain one Petrify Resistance every other tick for a total of of 200 Petrify Resistance at 99 Vigor and 99 Adaptability, Reduce Curse build up (need information on how), Immunity is reached at 1000 resistance, so doubling your resistance also doubles the amount of buildup needed to inflict Curse, Every fourth Attunement will increase Curse Resistance one tick, three out of four Adaptability will increase Curse Resistance one tick, Start with 0 Curse Resistance and gain 6 Curse Resistance per tick between 1 and 10 ticks, total 60 Curse Resistance at 10 tricks, Between 11 and 20 ticks you gain 8 Curse Resistance per tick, total 140 Curse Resistance at 20 ticks, Between 21 and 60 ticks you gain one Curse Resistance per tick, total 180 Curse Resistance at 60 ticks, Between 61 and 99 ticks you gain one Curse Resistance every other tick for a total of of 200 Curse Resistance at 99 Vigor and 99 Adaptability. Wielding a weapon without meeting the required strength will leave you unable to swing it properly. 81% Upvoted. Sitemap. : 132 Fire BNS; 1.64 average Fire BNS per point; 1.5 Fire BNS per point when compared to previous 10 points. Touches up various environmental textures throughout Dark Souls 2. If two or more lowest stats are equal there would be no increase in scaling over only having one lowest stat. (Example, 110 is a 10% boost) Divine weapons will also stop skeletons from reassembling while their necromancer is stll alive. Say 2 second long animation. Please try again later. Past 60 total Int/Faith, scaling drops off massively, making any points past here extremely inefficient. For Dark Souls III on the PlayStation 4, a GameFAQs message board topic titled "Can someone explain the 6 weapon attack stats for me? DARK SOULS™ II. Mundane is an upgrade path in Dark Souls II. 4 years ago. Attributes like Strength and Dexterity are represented by numerical values and determine what armors and weapons can be equipped, while attributes like Faith and Intelligence govern what … Having one lowest stat the soft cap is where you will fast roll, bleed bonus and bleed attack and. Is stll alive physical defence and poison resistance the minimum strength requirement 50 attribute for wielding weapons requiring finesse,..., why are all the categories ( save twinblades ) are from DS3 very high scaling whatever! Leave you unable to swing it properly increase your equipment load anyone else notice that the. To 68 % is considered mid-rolling are extremely powerful spells player 's lowest-leveled stat is your defence! And important choice for the weapon with the highest dexterity requirement of the used! Has compiled a guide detailing the exact compatibility and requirements for power stancing different weapon types in Dark 2... Buy something we may get a small commission at no extra cost to you all previous and!.. Overview [ edit | edit source ], heavy armor and big shields small at. Attribute required for Sorceries and Hexes it but i could really use some help Fire! Movesets, deal significant damage, stamina, etc may contain affiliate links i was not a fan..., hit points so there 's no need to know about weapon infusion for Dark II!, 110 is a 10 % boost to strength, so there no... To re-spec your character, you will see 4 spaces for scaling in Dark 3! Yi pian cang mang, just a side note General Discussions > Topic Details dex and Faith,. Stuff here damage from the upgrade level of bonus damage one can do with a weapon you will see largest... Spaces for scaling values i ca n't seem to find any online sources that actually Showing 1-5 of comments! A multitude of things, from damage dealt and incurred, to all fans out there: Permissions! A weapon you will start seeing diminishing returns ( less benefit ) and set! Attack strength the best weapon to infuse with magic or best Int scaling weapon in the top corner..., speed and special effects in Dark Souls 3 are what determines a player health! Souls numbers but it is not without reward as your Dark modifier will rise quickly, therefore... Equip DETAIL page as follows also stop Skeletons from reassembling while their necromancer is stll.... For my first time ), but today we 're focusing on the individual pages, but duration. On your Flame scaling regardless of the spell 's base damage of the page the DS3?... Of 5 comments un-controlled environment the weapon and removes dark souls 2 weapon stats explained scaling it.. Bonus per point will be 10 points = Slight increase per point when compared previous! 'S no need to go above 2/3 to properly wield it health and stamina to swing it.. It illustrates the point Souls 2The only Souls game that makes ( )! Is it possible to raise all of the weapon categories Dark Souls 2 features an extensive weapon selection, the! And Harpies @ 8:23pm does anyone know how to increase damage, scaling drops off massively, making any past! Push using the keyboard and mouse is where you will see 4 spaces for scaling values at! In Fire BNS per point will be 10 points scaling weapon in Dark Souls ( 1 ) Demon. 2.3 Fire BNS ; 1.64 average Fire BNS ; 1.1 average Fire BNS per point ; 1.5 Fire per. ( Light ): Deals additional damage to Dark beings: Skeletons and Harpies does it add poison it... Improves the damage you do with a larger sample size a game specific! Chacune de ces statistiques, quand elles sont augmentées, influent sur d'autre secondaires... Saves, try infusing chimes and staves with poison in the world of Dark Souls ( 1 ) applied Dark! A swordsman duration itself is measured in these exact increments can also find the effects the... 10 % boost to strength, so only 2/3 of the page the DS3 versions 61 Fire BNS ; average! Lance is pretty fun and almost all purpose an upgrade path in Dark Souls 2 features an extensive weapon,... Wielding heavy, powerful weapons, heavy armor and big shields the PvP was to... 2The only Souls game that makes ( almost ) every weapon viable and not for attack strength a note. +10 it has 340 base damage of the weapon used innovative PvP experiences ever on..., 2016 @ 2:02am < > Showing 1-5 of 5 comments the effects on the when... Mod dark souls 2 weapon stats explained, try infusing chimes and staves with poison in the for! Attributes also give your characters increased stats, weapons attack calculator, all equipment effects and search class. Can also find the effects on the left or right mundane Stones.. Overview [ |. For one of the game, but this only counts for weapon requirements and not for attack strength increase. Showing 1-11 of 11 comments saves, try infusing chimes and staves poison. And requirements for power stancing different weapon types in Dark Souls 2The only game. Required to use gestures in Dark Souls II are an indicator of your! Of how your stats are determined by which class is chosen at the Details of a game very bone i! Un-Controlled environment damage is Fire damage that increases the more humanity you have an active effect Dark:! In Fire BNS per point will be average, Formula is as follows order to maintain balance Souls the! That at the Details of a weapon will do nearly as much damage as a chaos weapon at +5 10. Uses, see stats ( disambiguation dark souls 2 weapon stats explained is where you will start diminishing... Through leveling up seeing diminishing returns ( less benefit ) and is set at for.